Devops For ASP.NET Developers Pt. 3 – Work Item Tracking | On .NET

Posted on Posted in .NET, aft-net, asp .net, ASP.NET DevOps, Azure Platform, Coding, Developer Tools, devops, devtools, Visual Studio ALM

Being able to visualize the work ahead is an integral part to the success of any software project. With Azure Boards, you can quickly and easily start tracking tasks, features, and bugs associated with your project.  In part 3 of our DevOps For ASP.NET Developers series, Abel and Jeremy how to get started with Agile […]

DevOps For ASP.NET Developers Pt.2 – Source Control | On .NET

Posted on Posted in .NET, aft-net, asp .net, ASP.NET DevOps, Coding, Developer Tools, devops, devtools, Visual Studio ALM

When using Azure Repos you have the option of choosing from centralized version control with TFVC or distributed version control with Git. In part 2 of our DevOps For ASP.NET Developers series, Abel and Jeremy explain the difference between these two options and show how we can get started with Azure Repos. They will walk […]

DevOps For ASP.NET Developers Pt.1 – What is DevOps? | On .NET

Posted on Posted in .NET, aft-net, ASP.NET DevOps, Azure Platform, Coding, Developer Tools, devops, devtools, Visual Studio ALM

DevOps is the union of people, process, and products to enable continuous delivery of value to our end users. Azure DevOps is everything you need to turn an idea into a working piece of software. In this first episode of the DevOps for ASP.NET Developers series, Abel and Jeremy introduce us the benefits of DevOps. […]

XAML Islands | Visual Studio Toolbox

Posted on Posted in Coding, devtools, UWP apps, XAML

In this episode, Robert is joined by Adam Braden. They continue the 2 part conversation they had on modernizing existing Windows applications (see Part 1 and Part 2) and have a deeper discussion on XAML Islands. XAML Islands is a technology that enables Windows developers to use new pieces of UI from the Universal Windows Platform […]

Investigating Production Issues with Azure Monitor and Snapshot Debugger | On .NET

Posted on Posted in .NET, aft-net, Azure Platform, Coding, devtools

In this episode, Isaac Levin joins us to share how the developer exception resolution experience can be better with Azure Monitor and Snapshot Debugger. The discussion talks about what Azure Monitor is and an introduction to Snapshot Debugger, and quickly goes into demos showcasing what developers can do with Snapshot Debugger. [0:50] – Overview of Azure Monitor […]

Xamarin.Forms 101: Application Resources | The Xamarin Show

Posted on Posted in Android, Coding, iOS, Xamarin, Xamarin.forms, xamarin.forms 101, XAML

Let’s take a step back in a new mini-series that I like to call Xamarin.Forms 101. In each episode we will walk through a basic building block of Xamarin.Forms to help you build awesome cross-platform iOS, Android, and Windows applications in .NET. This week we will look at how to use resource to reuse values for things such […]

Supercharging your Web APIs with OData and ASP.NET Core | On .NET

Posted on Posted in .NET, aft-net, asp .net, Coding, Data, Odata, REST Web Services

OData (Open Data Protocol) is an ISO/IEC approved, OASIS standard that defines a set of best practices for building and consuming Web APIs. In this episode, Hassan Habib joins Jeremy to show us how we can easily add OData support to an existing Web API built with ASP.NET Core. [01:26] – What is OData? [04:38] – Demo [07:18] […]

Super Fast Image Loading for Android Apps with GlideX | The Xamarin Show

Posted on Posted in Android, Coding, Xamarin.forms

This week, James is joined yet again by friend of the show Jonathan Peppers, Xamarin.Android engineer, shows us how to optimize image loading for Android applications when using traditional Android XML or developing with Xamarin.Forms! With GildeX you are able to speed up your app, minimize your memory footprint, and get smooth scrolling! Show Links: GitHub: […]

Building Games with MonoGame | On .NET

Posted on Posted in .NET, aft-net, Coding, Gaming, Mono

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. It allows developers to create games for iOS, Android, MacOS, Linux, Windows, Xbox and PlayStation. In this episode, Brian Peek comes on to talk to us about how to get started with MonoGame, and also show some interesting games that have been built with the […]